PRIME Platform 4.5 Release

Chyron’s PRIME 4.5 Release Adds Efficiency to Data-Driven Graphics, Eases Shift to Cloud-Based Video Workflows

Chyron today introduced PRIME 4.5, a new release of the company’s pioneering software-based live production platform that bridges conventional broadcast workflows with the future of live content creation and distribution. New features and enhancements in PRIME 4.5 simplify the shift toward cloud-based workflows for live uncompressed video, give users more control over live data without the need for complex scripting, bring added efficiency to common data-management and scene-building tasks, and automate fluid virtual camera effects within a scene.

“PRIME not only empowers broadcasters to produce shows, create graphics, manage content, and drive dynamic production elements but also facilitates their evolution toward future formats and architectures of their choosing,” said Chyron CEO Ariel Garcia. “New features and capabilities in PRIME 4.5 make day-to-day creative and technical operations more flexible and efficient while opening the door to cloud-based video workflows.”

Chyron’s implementation of AWS Cloud Digital Interface in PRIME 4.5 enables users to encode, transport, and stream uncompressed 4K video and audio in the cloud with Amazon Elastic Cloud Compute (EC2) and AWS Elemental MediaLive. PRIME platform modules are deployable on high-performance EC2 instances, while output streams easily route to other PRIME systems or streaming distribution chains via a simple IP address connection with MediaLive. These tools offer the network performance and reliability that are essential for a successful workflow.

With live graphics increasingly relying on real-time data sources, PRIME 4.5 makes it easy for playout operators to stay agile and update data on the fly. A new “while loop” condition continually scans data sources for newly-entered values and automatically updates scene control panels or trigger parameter-based updates — much faster than scripting numerous conditions. There are also new tools for working with JSON data objects, such as collapse nodes, which translate nested data values into easy-to-read tables and custom queries to find specific data sets. Crucially, PRIME 4.5 users now can dynamically query and edit parameter lists from conditions, enjoying much greater flexibility in leveraging conditions and logic effects to manage live data and play out complex graphics more quickly.

For PRIME designers, version 4.5 reduces the time required to build and edit complex scenes with new automation and scene navigation efficiencies. A new billboard effect can be applied to objects in a scene so that they rotate and track with a camera that’s animated with key frames, which is helpful when adding chroma-keyed talent to a virtual set graphic. On the scene management side, designers can navigate through scenes much faster with the ability to highlight all actions associated with a scene object for rapid editing of keyframes. Finally, users can now copy and paste automation rules between different device connections in their PRIME workflow, saving plenty of time in large graphics hub scenarios.

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