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Activity Forums VEGAS Pro is there a tweak in Vegas?

  • is there a tweak in Vegas?

    Posted by Anthony on July 25, 2005 at 11:26 pm

    Upgraded my system from amd xp3000 2gig of ram,system drive was a
    raptor, render drive was a 7200 rpm sata drive.
    My upgraded system is a amd64 x2 4200 , 2 gig of ram, raptor as a
    system drive and raptor as render drive.
    did the vasst vegas 5 render beta test.
    The old system was 33minutes and the new system was 17 mins. When I checked system usage it showed both processors only running at about 50%. Im using Vegas 5d tried avi and mpeg.Are there any tweaks I have to do in Vegas for this to perform better?

    Chris Young replied 20 years, 9 months ago 5 Members · 7 Replies
  • 7 Replies
  • Timothy Duncan

    July 26, 2005 at 12:46 am

    Upgrade to Vegas 6 — you’ll see at at least a 25% increase in speed if not more.

    Vegas 5 was not optimized for two processors for hyper threading. Vegas 6 takes full advantage of both CPUs.

    td

  • Godfather

    July 26, 2005 at 8:10 pm

    i seem to remember that you could use the network rendering program to utilize both CPUs

  • Chris Young

    July 27, 2005 at 5:38 am

    i seem to remember that you could use the network rendering program to utilize both CPUs

    I would like to know more about this if anyone has the answer to it. Seeing as V5d is the most stable at the moment it would be good to get faster renders out of it.

    Chris Young
    CYV Productions
    Sydney

  • Strobealific

    July 28, 2005 at 4:38 pm

    Actually 6.0b is quite stable.


    Marc Bowyer
    StrobeAlific Media

  • Chris Young

    July 29, 2005 at 3:04 am

    Mark ~

    I am not saying that V6b isn’t stable. Compared to most other NLE apps I consider the Vegas family to be the most stable by quite some margin. V6 though compared to V5 isn’t as stable and it’s not just me saying it. We have had some jobs that will hang V6 whereas the same jobs on V5 just sail through. The Vegas distributor for Sydney suggested it had to be something to do with our systems; we politely declined to accept that diagnosis. Both our systems have exhibited render problems with V6. Both systems also run V5d with which we have had NO render problems.

    During the SMPTE Broadcast show here in Sydney I took some material over to one of the Vegas distributors systems, a dual proc 3.4 Xenon with plenty of ram, on which he assured me this particular job should sail through okay. Thirty odd percent through, ‘poof’ it hung the system. There are no corrupted files; these have been checked so it’s not that causing the problems. Most of the problems seem to occur on jobs where large 2.5K to 3K sized graphics are used with Pan/Crop settings, it

  • Timothy Duncan

    July 29, 2005 at 3:13 pm

    Very good points Chris. I agree that V6 has a few more issues than V5 did. But most for me seem to be related to the Media Manager. I choose to leave this turned completely off most of the time, only enabling it with limited database usage on a per project basis. My stability is almost as good as V5 with this turned off.

    My recomendation is to limit the size of your databases, and only open the ones you need. My system has never been able to open but about half of the files on my hard drives without crashing during an “import” to the databse manager. Sony is aware and they are working diligently on fixes for this.

    td

  • Chris Young

    July 29, 2005 at 4:59 pm

    Tim ~

    Re the Media Manager, to date haven’t used it much as it seems to slow up the Vegas boot-up considerably. I guess we are fairly lucky as we don’t carry a heap of material on the systems from week to week. At this point we don’t have need of a major asset management tool, hence we have Media Manager turned off. If I were doing long form doco work though it would be essential to have it working well.

    Currently as each program goes out we dump all the weekly footage to make way for the next ingest. All show openers, closers, playins, playouts etc plus the regular lower thirds and repeated graphics are all that we have to keep track of on a weekly basis so it’s not too much of a headache. It’s good to hear that Sony is working on chasing the bugs out. Given our past experience with Vegas I guess a couple more updates down the road and V6 should be looking even more solid

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