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Activity Forums VEGAS Pro Best way to import Digi-Beta and What problems?

  • Best way to import Digi-Beta and What problems?

    Posted by Kevin Mccarthy on May 6, 2005 at 8:31 pm

    To all Vegas Masters
    We are going to get a large project shot in 16×9 Digi-Beta. Is Deck-Link the answer for importing the video? Do you have any other suggestions. Are there any inherent problems we should be aware of? Will this end up being a multi-step project of down converting/up converting files etc.? Will fire wire drives handle this or do we need to go to a RAID assembly.
    This will be the first dig-Beta project for us so I am hoping you could let us know of any pitfalls to watch out for and give us a bit of a walk through of the mechanics of it.
    Thanks for your help
    Kevin McCarthy

    Timothy Duncan replied 21 years ago 6 Members · 5 Replies
  • 5 Replies
  • Gary Kleiner

    May 6, 2005 at 8:44 pm

    Black Magic Deck Link and Vegas 6 should be just what you need for this.

    Gary Kleiner
    Vegas Training and Tools.com

  • Chris Borjis

    May 6, 2005 at 8:50 pm

    Do you already have a Digi-Beta deck?

  • Winrockpost

    May 6, 2005 at 10:03 pm

    The v6 -decklink-digibeta is a setup I’m wanting to try, however cant find anyone who has yet tried it. Sure interested in anyones experience with this setup. I know the decklink card is reasonably priced but still dont want to buy it till I know it works with Vegas input and output. anyone ?

  • Bj Ahlen

    May 7, 2005 at 1:32 am

    I’ve been using a Decklink Extreme card with SDI in for a long time to capture [tapeless] 10-bit uncompressed 4:2:2. I never had the slightest problem, not even once, but your capture machine performance MUST be up to minimum requirements per Decklink’s web site.

    I have been using BMD’s capture utility and then editing in Vegas 5, always worked like a charm. I would expect V6 to do the same, without having to use BMD’s capture app.

  • Timothy Duncan

    May 7, 2005 at 6:56 pm

    I’ve been using Decklink with Vegas for some time now. Firewire drives absolutely won’t cut it. You must have some type of raid array. I’m running ten 10,000RPM Cheatahs at Raid 0. No probs with data rates or dropped frames.

    I/O is fine with Vegas 6 controlling the DigiBeta deck. You *MUST* have TONS of drive space for uncompressed. In this initial release of Decklink support, you can only do uncompressed capture and output. Anything you bring into the project that is not uncompressed, will have to be rendered to uncompressed in order to print to tape. You’ll have to manage your disk space accordingly. (Example — you bring in some DV footage to include — it will have to be converted to uncompressed in order to print to tape).

    Vegas captures directly to the Sony YUV uncompressed codec, and renders to this codec in a Decklink project. Sony YUV video is approximately 75 Gigs per hour.

    You can capture and batch capture from Digibeta, and also print to tape wtih RS-422 control.

    It is SOOOO nice to now be previewing everything at full uncompressed on an SDI monitor. I’ve always doen uncompressed composites in Vegas (since version 3) but would have to view it through a 1394 device. It’s such a difference now to preview it at uncompressed, and keep it uncompressed to tape.


    td

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