I’ve been using Decklink with Vegas for some time now. Firewire drives absolutely won’t cut it. You must have some type of raid array. I’m running ten 10,000RPM Cheatahs at Raid 0. No probs with data rates or dropped frames.
I/O is fine with Vegas 6 controlling the DigiBeta deck. You *MUST* have TONS of drive space for uncompressed. In this initial release of Decklink support, you can only do uncompressed capture and output. Anything you bring into the project that is not uncompressed, will have to be rendered to uncompressed in order to print to tape. You’ll have to manage your disk space accordingly. (Example — you bring in some DV footage to include — it will have to be converted to uncompressed in order to print to tape).
Vegas captures directly to the Sony YUV uncompressed codec, and renders to this codec in a Decklink project. Sony YUV video is approximately 75 Gigs per hour.
You can capture and batch capture from Digibeta, and also print to tape wtih RS-422 control.
It is SOOOO nice to now be previewing everything at full uncompressed on an SDI monitor. I’ve always doen uncompressed composites in Vegas (since version 3) but would have to view it through a 1394 device. It’s such a difference now to preview it at uncompressed, and keep it uncompressed to tape.
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td