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Activity Forums Boris FX Particle Illusion 3.02 Run slowly with some projects

  • 3.02 Run slowly with some projects

    Posted by Vincent Vacher on October 13, 2007 at 8:31 am

    Hello,
    Since i have updated with 3.02 PI run very slowly with some emitters and some projects. For example if i load the project (in 302_New_Sample_Projects) Cooking_2, PI is very slow to run, when i click on stop/play/rewind it takes few seconds to PI to make the action.
    An other problem: when i load project named lower_3rd_Complete the picture (layer:Video) appears when i open the project and disapear as soon i click on play and with this project PI run very very slowly. (Some of my projects run very slowly too, and was runing OK in 3.01)
    (XP Home SP2/P4 2.6Ghz/1Go Ram)
    Is there something to do to prevent these problems ?
    Thanks in advance
    VINCENT

    Vincent Vacher replied 18 years, 6 months ago 4 Members · 20 Replies
  • 20 Replies
  • Alan Lorence

    October 13, 2007 at 10:32 am

    You probably have hardware acceleration disabled. Open particleIllusion Preferences, then on the OpenGL page make sure “use hardware acceleration” is checked.

    If you want to do a side-by-side comparison of 3.0.1a and 3.0.2, and you used the 3.0.2 update, then you can just download the 3.0.1a update from the updates page of our website, unzip it to a temp folder, rename the exe “particleIllusion_301a.exe” or something like that, and move it into your particleIllusion 3 folder. (The 3.0.1a update was just just a zip of the exes.)

    This will only work if you used the update to go from 3.0.1a to 3.0.2.

    If you do a side-by-side comparison, I expect you to find them both running at the same speed.

    Alan.

    http://www.wondertouch.com

  • Vincent Vacher

    October 13, 2007 at 11:39 am

    Alan,

    Hardware acceleration is checked. I will try your suggestion to compare both.
    Thanks

  • Vincent Vacher

    October 13, 2007 at 12:21 pm

    Alan,
    (acceleration checked)
    I tried to run 3.01 and compare, that confirms what i was telling you. On some emitters 3.01 is 10 times faster ???!!!…. I don’t understand why a so big difference. On small emitters there is not a lot of difference 3.02 is little more jerky but on big emitters (PE Artistic/electric/Extreme graphic) there is an enormous difference. Number, life, number of end points on area emitters have a lot of influence.
    Have you some suggestions ?
    Thanks in advance.

  • Alan Lorence

    October 15, 2007 at 12:00 pm

    Run 3.0.1a, open the project settings, and tell me if “high-quality” motion blur is enabled. R-click in the preview window and check the same thing.

    Then run 3.0.2 and do the same thing.

    Let me know the results.

    Whatever the results you get, I’m still going to suggest that you download the latest drivers for your card directly from your card manufacturer’s website, or better yet, directly from NVidia or ATIs website. If you do have the latest, and they’re beta drivers, then I suggest going back to the latest “qualified” or non-beta drivers.

    Alan.

    http://www.wondertouch.com

  • Vincent Vacher

    October 15, 2007 at 5:42 pm

    Hi Alan,
    In 3.01 Motion blur is unchecked and if check it High quality checkbox is unavailable. When i right-click on preview window High quality is greyed and regular is unchecked. Same thing in 3.02. (does PI 3.01 and 3.02 store settings in different files ?)

    Why High quality checkbox is unavailable ? is it due the my video card ?
    I think you are right because i have problems with some other video softwares i use due to my Matrox card.
    Could you recommand me a good video card (< $350) Thanks in advance. VINCENT

  • Vincent Vacher

    October 18, 2007 at 5:13 am

    Hi Alan,
    Nothing for me about this greyed option ?

  • Elvis Deane

    October 18, 2007 at 6:01 am

    It could be a video card issue. My ATI card didn’t support it in version 3.01, but does in 3.02 after Alan fixed some things.

    If you go into View>Preferences, then look in the OpenGL Driver Information area of the Open GL tag, what does it say for the Accumulation Buffer?


    Elvis Deane!

    The Apprentice Magician’s Guide to particleIllusion

    Wilbur of Wumbaberry

  • Vincent Vacher

    October 18, 2007 at 10:25 am

    Hi Elvis,
    Here are the informations :
    Accumulation buffer : RGBA 16-16-16-0
    max texture : 1024×1024
    supported extensions :
    GL_WIN_Swap_hint
    GL_EXT_bgra
    GL_EXT_Paleted_texture
    and only Use hardware acceleration is checked.

    Hope this helps to help me.
    Thanks
    VINCENT

  • Vincent Vacher

    October 18, 2007 at 10:35 am

    Just something i ommited:
    OPEN GL INFORMATIONS: see bellow the big difference between 3.01 and 3.02

    In PI 3.01 i have:

    Matrox Graphics Inc.
    Matrox ICD for Parhelia
    Version: 1.3
    Accumulation Buffer RGBA: 0-0-0-0
    Max texture size: 2048 x 2048
    Supported Extensions:
    GL_ARB_depth_texture
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_transpose_matrix
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_ATI_element_array
    GL_ATI_vertex_array_object
    GL_Autodesk_valid_back_buffer_hint
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_MTX_fragment_shader
    GL_MTX_precision_dpi
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_NV_texture_rectangle
    GL_SGIS_multitexture
    GL_SGIS_texture_lod
    WGL_EXT_swap_control
    GL_WIN_swap_hintin PI 3.02 in the driver informations i have:

    In PI 3.02 i have only :

    Microsoft Corporation
    GDI Generic
    Version: 1.1.0
    Accumulation Buffer RGBA: 16-16-16-0
    Max texture size: 1024 x 1024
    Supported Extensions:
    GL_WIN_swap_hint
    GL_EXT_bgra
    GL_EXT_paletted_texture

    Hope this helps you more (Matrox is my video card)

  • Alan Lorence

    October 18, 2007 at 11:32 am

    You’ve definitely been to the Matrox website, and have the latest drivers? I went there and guessed that you have a Parhelia 128 MB, and the latest version is May 17 2007, ver. 2.04.00.179. If that’s not the version you have – download it and install it and that may solve everything.

    What’s happening: It seems that the fix we put in to get accumulation buffer working on ATI cards (so HQ motion blur would be enabled) has caused your card to drop into software rendering — nothing is hardware accelerated (that’s what “Microsoft Corporation GDI Generic” indicates).

    Please email wondertouch support directly and we’ll figure out what to do.

    Alan.

    http://www.wondertouch.com

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