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3.02 Run slowly with some projects
Posted by Vincent Vacher on October 13, 2007 at 8:31 amHello,
Since i have updated with 3.02 PI run very slowly with some emitters and some projects. For example if i load the project (in 302_New_Sample_Projects) Cooking_2, PI is very slow to run, when i click on stop/play/rewind it takes few seconds to PI to make the action.
An other problem: when i load project named lower_3rd_Complete the picture (layer:Video) appears when i open the project and disapear as soon i click on play and with this project PI run very very slowly. (Some of my projects run very slowly too, and was runing OK in 3.01)
(XP Home SP2/P4 2.6Ghz/1Go Ram)
Is there something to do to prevent these problems ?
Thanks in advance
VINCENTVincent Vacher replied 18 years, 6 months ago 4 Members · 20 Replies -
20 Replies
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Alan Lorence
October 13, 2007 at 10:32 amYou probably have hardware acceleration disabled. Open particleIllusion Preferences, then on the OpenGL page make sure “use hardware acceleration” is checked.
If you want to do a side-by-side comparison of 3.0.1a and 3.0.2, and you used the 3.0.2 update, then you can just download the 3.0.1a update from the updates page of our website, unzip it to a temp folder, rename the exe “particleIllusion_301a.exe” or something like that, and move it into your particleIllusion 3 folder. (The 3.0.1a update was just just a zip of the exes.)
This will only work if you used the update to go from 3.0.1a to 3.0.2.
If you do a side-by-side comparison, I expect you to find them both running at the same speed.
Alan.
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Vincent Vacher
October 13, 2007 at 11:39 amAlan,
Hardware acceleration is checked. I will try your suggestion to compare both.
Thanks -
Vincent Vacher
October 13, 2007 at 12:21 pmAlan,
(acceleration checked)
I tried to run 3.01 and compare, that confirms what i was telling you. On some emitters 3.01 is 10 times faster ???!!!…. I don’t understand why a so big difference. On small emitters there is not a lot of difference 3.02 is little more jerky but on big emitters (PE Artistic/electric/Extreme graphic) there is an enormous difference. Number, life, number of end points on area emitters have a lot of influence.
Have you some suggestions ?
Thanks in advance. -
Alan Lorence
October 15, 2007 at 12:00 pmRun 3.0.1a, open the project settings, and tell me if “high-quality” motion blur is enabled. R-click in the preview window and check the same thing.
Then run 3.0.2 and do the same thing.
Let me know the results.
Whatever the results you get, I’m still going to suggest that you download the latest drivers for your card directly from your card manufacturer’s website, or better yet, directly from NVidia or ATIs website. If you do have the latest, and they’re beta drivers, then I suggest going back to the latest “qualified” or non-beta drivers.
Alan.
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Vincent Vacher
October 15, 2007 at 5:42 pmHi Alan,
In 3.01 Motion blur is unchecked and if check it High quality checkbox is unavailable. When i right-click on preview window High quality is greyed and regular is unchecked. Same thing in 3.02. (does PI 3.01 and 3.02 store settings in different files ?)Why High quality checkbox is unavailable ? is it due the my video card ?
I think you are right because i have problems with some other video softwares i use due to my Matrox card.
Could you recommand me a good video card (< $350) Thanks in advance. VINCENT -
Elvis Deane
October 18, 2007 at 6:01 amIt could be a video card issue. My ATI card didn’t support it in version 3.01, but does in 3.02 after Alan fixed some things.
If you go into View>Preferences, then look in the OpenGL Driver Information area of the Open GL tag, what does it say for the Accumulation Buffer?
—
Elvis Deane!
The Apprentice Magician’s Guide to particleIllusion
Wilbur of Wumbaberry -
Vincent Vacher
October 18, 2007 at 10:25 amHi Elvis,
Here are the informations :
Accumulation buffer : RGBA 16-16-16-0
max texture : 1024×1024
supported extensions :
GL_WIN_Swap_hint
GL_EXT_bgra
GL_EXT_Paleted_texture
and only Use hardware acceleration is checked.Hope this helps to help me.
Thanks
VINCENT -
Vincent Vacher
October 18, 2007 at 10:35 amJust something i ommited:
OPEN GL INFORMATIONS: see bellow the big difference between 3.01 and 3.02In PI 3.01 i have:
Matrox Graphics Inc.
Matrox ICD for Parhelia
Version: 1.3
Accumulation Buffer RGBA: 0-0-0-0
Max texture size: 2048 x 2048
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_element_array
GL_ATI_vertex_array_object
GL_Autodesk_valid_back_buffer_hint
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_MTX_fragment_shader
GL_MTX_precision_dpi
GL_NV_blend_square
GL_NV_texgen_reflection
GL_NV_texture_rectangle
GL_SGIS_multitexture
GL_SGIS_texture_lod
WGL_EXT_swap_control
GL_WIN_swap_hintin PI 3.02 in the driver informations i have:In PI 3.02 i have only :
Microsoft Corporation
GDI Generic
Version: 1.1.0
Accumulation Buffer RGBA: 16-16-16-0
Max texture size: 1024 x 1024
Supported Extensions:
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_textureHope this helps you more (Matrox is my video card)
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Alan Lorence
October 18, 2007 at 11:32 amYou’ve definitely been to the Matrox website, and have the latest drivers? I went there and guessed that you have a Parhelia 128 MB, and the latest version is May 17 2007, ver. 2.04.00.179. If that’s not the version you have – download it and install it and that may solve everything.
What’s happening: It seems that the fix we put in to get accumulation buffer working on ATI cards (so HQ motion blur would be enabled) has caused your card to drop into software rendering — nothing is hardware accelerated (that’s what “Microsoft Corporation GDI Generic” indicates).
Please email wondertouch support directly and we’ll figure out what to do.
Alan.
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