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Getting an even distribution of displacement in texture on round surface
The below shot shows how the displacement channel image is being spread at the edges of the dome and scrunched at the top. I have tried multiple settings and cannot get these depressions on the surface to distribute evenly across the dome. How is this done?
https://www.dropbox.com/s/1qiude0xgv5d3h4/CropperCapture%5B38%5D.png?dl=0