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branches and ovdmesher
Hey everyone, hope you’re doing alright. I’ve been messing with branching effects using x particles in C4d R18. no matter how I finesse the settings in the ovdmesher, I can’t get the surface to be thinner and more like sinewy veins as opposed to the thick series of balls/rings you see in the image below.
I’m trying to create thinner smoother branches that are no so bulky.
any suggestions or input would be appreciated, I’ve been tweaking this for awhile and didn’t have much luck using the skinner.hope you and yours are well
Ignacio



