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How to – advanced Vectorizer?
I’m struggling with the vectorizer.
I want to create a spline using the vectorizer, and extrude.
So far, so good. However, I want to then project the original texture back on to the front face of the new geometry. You’d think this would be easy right – same image projected onto its own outline, should line up perfectly? It doesn’t. I can manipulate it manually by messing with the offset/length on the texture tag or using the texture tool, but this seems very clumsy and near impossible to match perfectly. I should also note that I am aware that there may be discrepancies at the edge of the texture due to the Vectorizer output not perfectly matching the original images alpha, however, I would have thought it should be the case that I can map the original image as a texture to the vectorizer output, and have the vectorizer errors be the only source of issue, not the added issues caused by my manual attempts to scale and map the texture to the shape.
Can someone please explain a precise method for accurately projecting the texture back onto its own geometry so it fills the frontal face of the extrusion perfectly?
I’ve attached an image to try and demonstrate the issue.
This is driving me crazy, thank you in advance for any assistance!