-
Voronoy Fracture onto Animated Vectorizer Mesh + Camera Mapping Texture
Hello everyone,
I need help with a camera mapped texture applied onto a moving mesh.
This is my setup:
0 – I have a video take of an actor from which I created a roto matte.
1 – I feed the roto sequence into Vectorizer
2 – Xpresso setup allows me to have an animated vectorizer output
3 – Extrude object allows me to obtain an animated mesh from starting Roto sequence
—- All good till here —-
4 – I have applied a camera mapped texture onto the extrude object; the texture is the original actor footage.
5 – I now have an animated 3d mesh with a camera mapped video applied.
—- Quite good till here, only issue is that I have to eyeball the texture mapping onto the mesh ——-
PROBLEM STARTS HERE: I need to use a Voronoy Fracture to explode selected parts of this mesh while it moves, and obviously I need to have the texture to remain attached to the pieces, so Camera Mapping no longer works.
QUESTION: How can I attach a camera mapped texture onto a moving mesh? How can I basically make it an UV so that the fractured polygons mantain the projected texture?
I hope I could explain myself!
Thanks very much to anybody who might come and help me 🙂
Sorry, there were no replies found.