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  • Voronoy Fracture onto Animated Vectorizer Mesh + Camera Mapping Texture

    Posted by Giacomo Bompan on April 7, 2020 at 4:19 pm

    Hello everyone,

    I need help with a camera mapped texture applied onto a moving mesh.

    This is my setup:

    0 – I have a video take of an actor from which I created a roto matte.

    1 – I feed the roto sequence into Vectorizer

    2 – Xpresso setup allows me to have an animated vectorizer output

    3 – Extrude object allows me to obtain an animated mesh from starting Roto sequence

    —- All good till here —-

    4 – I have applied a camera mapped texture onto the extrude object; the texture is the original actor footage.

    5 – I now have an animated 3d mesh with a camera mapped video applied.

    —- Quite good till here, only issue is that I have to eyeball the texture mapping onto the mesh ——-

    PROBLEM STARTS HERE: I need to use a Voronoy Fracture to explode selected parts of this mesh while it moves, and obviously I need to have the texture to remain attached to the pieces, so Camera Mapping no longer works.

    QUESTION: How can I attach a camera mapped texture onto a moving mesh? How can I basically make it an UV so that the fractured polygons mantain the projected texture?

    I hope I could explain myself!

    Thanks very much to anybody who might come and help me 🙂

    Giacomo Bompan replied 6 years, 1 month ago 1 Member · 0 Replies
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