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ordinary folk c4d gradients
hey hey,
i’m dying to know how ordinary folk is doing these gradients on 3d objects!!
especially the torus seen here by Deanna Reilly:
https://vimeo.com/362585647it looks like a gradient shader with maybe a bubble shader and some noise bump, but how is the torus so seethrough at the beginning of the clip? and at the end, how are the shadows on the torus created?
Deanna shows the styleframes on her website, and the styleframes are so specific and she got them exactly right. how would someone be able to get such a specific gradient in c4d?
thanks!!
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