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Trying to find the best way to morph, melt or transform one object into another.
I am trying to dissolve/melt,combine however you want to put it, one object into another. Think of a plane crashing into a building but the plane is just sort of absorbed by the building (then add some wobble). The objects or objects on the left will be flying into the light bulb object on the right.
Keep in mind that this is one object made up of dozens of objects. I have combined all and deleted to create one. I might be over thinking this. I’ve looked into simulation tags, using pose morph and I have scoured the web looking for anything relating to my end goal to not find an ideal solution.
I am working in R20. Currently I am playing around with squash and stretch utilizing a field. I am trying to figure out how to morph this 3 layered object in a way to get my desired effect.
I suppose i could redesign these shapes a different way for this scene although I am about 2.5 minutes into this animation, so a complete redo is not an option.
Thanks in advance for any incite! ☺The future belongs to those who believe in the beauty of their dreams.
