-
Material texture stays static in one place
Hi guys, hope you’re well. Just a quick question: When I add a material (just a JPEG in the color texture field) to a model that was sculpted and animated, the texture seems to be staying static while the model moves “underneath” it. The only way this seems to be working is when I put the projection mode to “UVW” mapping, but this causes the image to stretch no matter how much I play with the settings….
I tried adding the “stick texture” tag, but that doesnt make any different…
Any help would be appreciated, thank you guys…