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Xpresso does not work with Team Render?
I’m rendering a still scene that has a very simple piece of Xpresso applied to one of the objects, a null that pulls the height of a helix.
I need this to be photorealistic so I’m using Physical render, progressive and will let it go on for lots of passes.
If I do a small preview on my machine the object looks as expected but when I send it to Team Render the image generated does not follow the instruction of the Xpresso and keeps the helix at the height without being pulled by the null.
Is there a way around this?
Thanks in advance,
D.