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Activity Forums Maxon Cinema 4D How to set anti-aliasing to ‘best’ using physical renderer

  • How to set anti-aliasing to ‘best’ using physical renderer

    Posted by Hilary Tsai on April 7, 2019 at 8:44 am

    I noticed that anti aliasing options are greyed out when using the physical renderer. Normally I set this to ‘best,’ as it smooths out my geometry. Why does physical renderer not allow this and is there a way around it?

    Cintia Barb replied 6 years, 6 months ago 5 Members · 7 Replies
  • 7 Replies
  • Emir Bojorquez

    April 8, 2019 at 2:38 am

    You should share a screen so someone could help you, because is working correctly for me


    Good Luck

    Imagination is the best tool…

  • Jim Scott

    April 8, 2019 at 3:22 pm

    That’s interesting Emir, because I see the same behavior in both R19 and R20 that Hilary is seeing. Which version of C4D are you using? While I don’t have an answer for Hilary as to why this is happening, in watching a 2013 tutorial from 3DFluff (Physical Render Engine Speed and Quality in CINEMA 4D) on the standard versus physical renderers, he shows the same behavior, and he’s probably using R14 in that tutorial. I have been unable to find any related info in C4D’s help section concerning antialiasing and the Physical renderer, but I did notice that “Force Antialiasing” is also greyed-out in a Compositing Tag when the Physical renderer is selected.

  • Emir Bojorquez

    April 9, 2019 at 12:35 am

    For the image, is R19, but you are right, in R20 Is greyed out.

    Sampling inside Physical Renders is what will help you to have better image quality.

    Good Luck

    Imagination is the best tool…

  • Jim Scott

    April 9, 2019 at 1:29 am

    That’s even more interesting. I wonder why your R19 allows anti-aliasing in the Physical renderer and mine does not. It must be black magic.

  • Brian Jones

    April 9, 2019 at 2:40 am

    Emir is right, Sampling, the help talks about it here Cinema 4D/Additional Functions/Advanced Render/Physical Renderer – Sampling is down the page a bit.

  • Hilary Tsai

    April 27, 2019 at 6:36 pm

    Thank you, Emir, this is very helpful; I will try sampling inside physical renders!

  • Cintia Barb

    October 30, 2019 at 10:03 pm

    Hi!
    I have kind of the same problem, BUT i think I can’t solve it with sampling.

    How I wanted to correct my original problem is in that video I think.
    https://www.youtube.com/watch?v=SWLgApfGfo4
    (So i have a model, and the roughness ‘noise’ is moving like on a ‘not working’ tv.. And I rendered mp4 which I know that nobody recommend)

    Any idea how can I get a smooth animation if i don’t want to use a compositing program to get things done like a pro?
    Thanks a lot!

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