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Controlling particle birthrate to create jets of steam
I need to create jets or spurts of smoke/steam coming out of an industrial chimney at regular intervals, as if a mechanical process is going on that emits these jets with some force. I’m trying everything I can think of because the C4D particle emitter itself doesn’t have much room to configure what it does—at least I don’t seem to find anything but the speed of the emitted particles and certain variations—even the birthrate is unavailable to keyframe. Coming from After Effects, where emitters have every possible tweak built into them, I’m a little at a loss with the emitter in C4D.
The closest I’ve arrived at achieved sort of what I need is by placing a wind simulator that produces spurts of wind that drive the smoke particles upward. But the effect isn’t exactly what I need, for several reasons: (a) when there’s no wind, the same amount of particles are emitted and, because they have no speed, they just gather around at the mouth of the flue, whereas a sudden jet of steam should mean there’re 0 particles emitted normally and then there are, say, 100 emitted at once—then back down to 0; (b) the wind doesn’t only affect the particles being emitted at that time or, rather, those that are “inside” the flue, but it affects all particles, even the ones previously emitted, so you have those particles being shot up again together with the new ones…
These are the two major drawbacks of the strategy I’ve come upon but, really, I’m thinking this is in essence a very “workaround-ish” way of achieving something I’m thinking should be very easily achieved by some other means… as being able to control the particle birthrate at any given time seems like a basic necessity, right?
Anyway, hope someone can point me to the right direction with this issue! Thanks in advance!