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c4d cache effectors and time offset clones
Hi,
i am doing this shot where i have made a knit from spline and animated it popping us and baked it at point level animation.
Further i am cloning this geometry over a surface and offsetting the animation using effectors.
I might be having around 27,00,000 copies of the knit making up full cloath.Now my viewport speed is getting very low, and i have no idea on baking cloner objects with time offset and effectors.
Any help is very appreciated.
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