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Activity Forums Maxon Cinema 4D Limiting the visible light from a volumetric spotlight to an area beyond its starting point

  • Limiting the visible light from a volumetric spotlight to an area beyond its starting point

    Posted by Michael Destihle on September 17, 2018 at 11:01 pm

    I have scoured the web and have yet to find a solution to this.

    TL;DR: Any ideas on how I can hide the first part of a volumetric spotlight while still being able to view the rest of it?

    The context is that I am building a scenario in which a smart phone screen displays a video in a dark atmosphere, resulting in soft light-rays being emitted from it that match the video on the screen. I am achieving this by positioning a spotlight behind the phone that is tagged with a material that has a transparency channel loaded with a texture of the video that is also mapped to the phone’s display. The spotlight is set to exclude the phone itself, resulting in the light-rays being emitted in a fairly life-like manner.

    The problem that I can’t get around is that when viewing the phone from an angle the first part of the volumetric spotlight shows up behind the phone. I need to get a very specific shot of the phone from an angle, but I don’t want to see the tip of the cone behind the phone–only the part that is emitted once the volumetric light has passed through the phone.

    Thanks in advance!

    Michael Destihle replied 7 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    September 18, 2018 at 12:00 am

    Simple solution: go to the light’s “Details” tab, enable near clipping, and set the desired start/end distance.

  • Michael Destihle

    September 18, 2018 at 12:27 am

    Wow! Now don’t I feel silly.

    The simplicity of the answer was why I wasn’t finding anything online about it! It was more obvious than I could have realized. I saw that option earlier but assumed that “clip” meant the brightness of the light overall.

    Thank you kindly.

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