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Versioning Source Text in C4D
Does anyone know a good way to “version” Text Splines or Motext in C4D? I work in sports and often create work that becomes a template for other versions. Example, I make a “SCORE” animation, then I ‘save as’ and may make a “VICTORY!” animation in the same look. But while working with Text Extrusions in C4D, I’m having trouble finding answers on how to version text. I can’t find anything!! Am I crazy? I’d love to have multiple motexts taking reference from one text source, rather than having to go change the text for each one.
My ideal goal is this: I’d love to make 3D Text with multiple extrusion layers that is effected by plain effectors, (ie. letters spinning individually) but then have a project where I can easily change the source text if I wanted to version it out….
If anybody could point me in the right direction I would be forever thankful!!!

