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Activity Forums Maxon Cinema 4D Collapse without shattering polygons

  • Collapse without shattering polygons

    Posted by Binh Le on January 12, 2018 at 5:22 pm

    Hi,

    I am sure there is an easy and elegant way to solve following issue:

    Is it possible to collapse an object, in my case a lowpoly structure, without shattering the polygons and keeping the form of my object?
    To paint a better picture I would like to collapse a scaffolding with the poles still attached to each other.

    Any ideas are appreciated.

    Thanks a lot

    Binh Le replied 8 years, 6 months ago 3 Members · 6 Replies
  • 6 Replies
  • Brian Jones

    January 12, 2018 at 7:43 pm

    I think it would have to be dynamics with connectors

  • Binh Le

    January 12, 2018 at 9:25 pm

    I was thinking the same thing.
    But what if there are let’s say 50 objects? Would take pretty long time to set it up with the connector.
    I was just curious if there wasn’t a faster way to do so.

  • Brian Jones

    January 12, 2018 at 9:30 pm

    I can’t see doing it without if you want pipes to remain attached, basically ‘if you want it to look kind of real you have to build it kind of real’ like usual

  • Binh Le

    January 12, 2018 at 9:34 pm

    haha. i figured.
    thanks

  • Adam Trachtenberg

    January 13, 2018 at 6:15 pm

    If Binh has R19 Studio there may be a chance of doing it more simply. You can place multiple objects as children of the Voronoi Fracture object and remove all fracture sources, which then makes each object a separate fragment. You can then assign a Fixed Connector to the Voronoi which draws springs between the objects.

    The caveat is that it only seems to draw those connections if objects have parallel surfaces that are very close together. So you’d have to be awfully careful how you build, if it’s even possible.

  • Binh Le

    January 18, 2018 at 12:32 pm

    Hi,

    I see.
    Well, still working with R18. So a no do can’t do thing for me.

    But thanks for your input.

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