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Activity Forums Maxon Cinema 4D clones in random effector disappear at high fps render

  • clones in random effector disappear at high fps render

    Posted by Lukas Kamp on December 2, 2017 at 1:49 am

    Hello,
    I got some cloned cubes put in a random effector to make them fly around randomly, in the normal prerender renderview thingy everything is fine but when i want to render it to picture viewer with a higher fps rate than the project settings ( project settings are default 25fps and render settings 300 ) the cubes disappear after a few frames of rendering. When i changed project settings to match render settings (300fps) i was able to see them disappear while playing the preview, https://www.youtube.com/watch?v=Es41m-Q2wic here a short video of that. please help me :c

    Lukas Kamp replied 8 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    December 2, 2017 at 3:02 pm

    what happens if you remove the cloned cubes, set the project settings up to 300fps, then put the clones back in (and reanimate the ‘flying around’ – don’t try and copy paste the whole animated clone set)

  • Lukas Kamp

    December 2, 2017 at 8:26 pm

    I have no idea what caused the problem but that fixed it, thank you 😀

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