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problem with emitter and steam
Hi,
I am trying to make an emitter follow a spline.
When I add an object such as a small cube to the emitter, it does indeed follow the assigned spline. However, when it’s just the emitter and the shaders (to look like steam) it doesn’t follow the spline and just goes straight.
Can anyone shed any light on why?https://f1.creativecow.net/file/11591/11591_cupstoupload.c4d.zip