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Activity Forums Maxon Cinema 4D Boole union intersect problem between 2 Capsules

  • Boole union intersect problem between 2 Capsules

    Posted by David Yakir on August 8, 2017 at 4:53 am

    I have 2 capsules (with a bulge deformer) in the middle that I’m trying to join together to form a single object and as you can see, the curve of the capsule that joins with the other won’t smooth out. Any ideas?

    I tried creating the shape with metaball, but it just doesn’t come out right. Any help would be awesome.

    Thanks!
    Dave

    Steve Bentley replied 9 years ago 2 Members · 13 Replies
  • 13 Replies
  • Steve Bentley

    August 8, 2017 at 12:28 pm

    Do the deformers need to be active? or have you just used them to get this shape? You could do a current state to object to “bake” the deformers in, bool them together and then wrap everything into a hypernurbs object (sorry subdivision surface – that’s my age showing) and cut out the cusp as its called and bridge that area with something simple and let the subdivision smooth it out.

    If the deformers need to stay intact you could try changing the phong angle in the phong tag – while not a perfect solution the cusp might not show. Adding a bool union to this trick might get rid of it too but you will loose the deformers again.

    Or you could start again and bool two capsules and then apply two deformers

  • David Yakir

    August 8, 2017 at 3:35 pm

    Thanks Steve! I tried baking the deformer and also tried the subdivision…to no luck. I’ll have to mess with the phong angle a bit and see if that works.

  • Steve Bentley

    August 8, 2017 at 3:44 pm

    If you make a rounded hourglass profile and lathe it and then duplicate that, rotate it, align it, and then do some cutting and joining that should work perfectly.

  • Steve Bentley

    August 8, 2017 at 4:02 pm

    Start with an L shape but that has dimension – so a sweep with an L spline and a square profile – then kife out three spots where your spheres would be. (cut “cubes” are standing in for spheres right now). Then cut again halfway between “cubes”. Then scale those spots to get an hourglass shape (but still blocky – think minecraft hourglass). Then apply a subd surface and tweak end cube shapes until you are happy.

  • Steve Bentley

    August 8, 2017 at 4:05 pm

    When you did metaballs did you start with geometry or just three, 1 point polygons. that worked perfect for me.

  • David Yakir

    August 8, 2017 at 4:12 pm

    you mind sharing a screen shot of what that looks like? I was having a hard time getting it to take a clean shape like this is. Thanks again for the help!

  • Steve Bentley

    August 8, 2017 at 4:15 pm
  • Steve Bentley

    August 8, 2017 at 4:16 pm

    youi could also add deformers once you get the shape you want to tweak it further

  • Steve Bentley

    August 8, 2017 at 4:19 pm

    Sorry that was dumb – I’ve been uploading files lately so just got into the habit – should have just posted a pic

  • David Yakir

    August 8, 2017 at 5:06 pm

    Damn, that looks solid! I guess I’m just not great with the metaball setup… I can’t get them separated enough and still keep it intact. What am i doing wrong?

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