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more control of certain attributes in cloners
I run into this all the time but never have time to solve it in the middle of a project.
I’ll build a complex animation of multple objects and then package that into a cloner so that I have lots of these animating modules all over the place. Then comes the the roving camera.
I’d like to be able to offset the animation of certain modules so that they animate as they come into view of the camera as opposed to at a random time using the time offset of the cloner or the random effectors. The fall off of the time offset is also not usually in a linear or other fasion where I could use a plain effector to wipe on the time offset.
I did acheive this using an animated texture map driving the time offset but that means I have to build a movie outside of cinema with growing blobs but that entails getting the positioin right and the timing and the blobsize and is just takes so much back and forth. And if we change the position of the cloners or rerandomize the position I have to make that movie all over again.Is there a better way? Mograph effector node perhaps?
It all comes down to “Cloner do your thing, but if you don’t mind, I’ll take the wheel for this attribute or that”.