-
Can any of the wind modifiers make things tumble?
I’ve tried the wind in TP and the wind as a dynamics modifier. There are lots of examples of raw particles swirling around but few with objects showing if they rotate about each individual’s own axis due to the world turbulence noise map. (and I don’t mean tumble due to collisions)
In desparation I also tried useing a shader effector for mograph but that sets the initial rotation and not the orientation as the objects pass through the world mapped noise. (because that would probably do the trick). I don’t know why this didn’t work because using a displace deformer on a moving object works exactly this way.
In the manual, for the wind modifer, it says “Acceleration: The modifier twirls the objects around without taking their mass into consideration. Even ,heavy’ objects will behave like feathers.” Did they mean swirl instead of twirl perhaps?
Any tips?