Activity › Forums › Maxon Cinema 4D › How to exclude a single object from rigid body collision
-
How to exclude a single object from rigid body collision
Posted by Joe Rodgers on June 14, 2017 at 3:33 pmIn other words, I need this object to pass through another object with a rigid body tag. Everything I try, they still collide.
Brian Jones replied 9 years, 1 month ago 2 Members · 4 Replies -
4 Replies
-
Brian Jones
June 14, 2017 at 4:15 pmyou want it to act dynamic itself but not interact with one other dynamic object?
-
Joe Rodgers
June 14, 2017 at 4:30 pmI am animating a tire puncture. It is the tip of a rock that I want to just sit there while it is touching a collider object (the rest of the rock that does not puncture), then a rigid body object (a truck wheel) comes by and that will pass THROUGH the tip of a rock. For some reason the tire is treating the tip of the rock like a collider body and rolling over it instead of passing through as if it is puncturing. Im doing it this way because there is less to calculate than using a collider deformer.
-
Joe Rodgers
June 14, 2017 at 5:41 pmSorry, so the answer is no. Seems like there should be an easy fix
-
Brian Jones
June 14, 2017 at 10:42 pmif the sharp part of the stone did not have a dynamic tag at all (or a Dynamic tag set to Ghost) it would pass right through the tire.
Reply to this Discussion! Login or Sign Up