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How to remesh objects
Hi all, I’m trying to export a .obj file from Fusion 360 to Cinema 4D, but when I did so I noticed that the surface polygons were all over the place. When I try to apply a texture to the object using UVW mapping I get the results below:
When I apply the texture using shrink wrapping I can get a little better:
But still not what I want. I also noticed that the areas to which the red texture gets applied with uvw mapping don’t seem to be special based on the mesh.
Any help would be appreciated, I’m looking for some way to remesh the object to make the polygons more uniform


