-
Baked Point Cache keyframes to FBX for Unity
Hi guys,
I made a mesh with hair, then animated it using a Jiggle object with simulated Turbulence.
I’m trying to export the baked Point Cache keyframes to FBX so that I can bring it into Unity but it won’t keep the animation, even though it’s baked and with everything else stripped off.
Does anyone have any suggestions on how I can retain the animation take when exported to FBX?
Screen record below to show my timeline etc:
Any help appreciated!
