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Activity Forums Maxon Cinema 4D Baked Point Cache keyframes to FBX for Unity

  • Baked Point Cache keyframes to FBX for Unity

    Posted by Howard Stagg on May 11, 2017 at 8:33 am

    Hi guys,

    I made a mesh with hair, then animated it using a Jiggle object with simulated Turbulence.

    I’m trying to export the baked Point Cache keyframes to FBX so that I can bring it into Unity but it won’t keep the animation, even though it’s baked and with everything else stripped off.

    Does anyone have any suggestions on how I can retain the animation take when exported to FBX?

    Screen record below to show my timeline etc:

    Any help appreciated!

    Howard Stagg replied 9 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 12, 2017 at 5:37 pm

    regular animation into Unity seems to be easy but PLA needs a trick (according to a quick search) this tut from DigitalMeat might help

    https://www.youtube.com/watch?v=r80iOjhjh1s

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  • Howard Stagg

    May 15, 2017 at 2:52 pm

    Thanks Brian.

    This is for C4D files in Unity, but I’ll have a go with the Plug-in the guy mentions for Unity. Maybe the XML data will work with FBX files too.

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