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Erratic behaviour of connector dynamic
I’ve got a dynamic connector that I set up without problems. It’s controlling a piece of card with writing on that is held in place by a pin in only one corner. The card falls and rotates with the pin as the centre of rotation. Then the card then falls down by gravity when I disable the connector (pin falls out).
The problem is that I want to delay the start and also that I want to set up other cards doing the same thing, later in time.
As soon as I set a keyframe to delay the start (in Dynamics/general setting) the preview starts to behave erratically. When I hit play the first time it’ll look right, but after that my objects seem to randomly change position, like be halfway through the rotation as soon as the dynamics start. It’ll render all right but I can’t see what I’m doing to set things up.
Things get worse if I try to bring in other cards and try to animate the dynamics on and off. Objects start to fly around nonsensically. And sometimes objects seem to get new positions and I have to replace them back where they were manually rather than by undoing.
I was wondering if it was to do with graphics card settings.
Thanks if anyone knows anything. I’m a relevant noobie so don’t know the finer points.
John