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Offsetting a Cloner Grid sheet of images
I have a cloner with a grid layout of 6x10x1 random textures (generated by a Multi Shader). I need it to cascade down like a waterfall and either constantly generate from the top or loop back around (like a spline offset or spline effector would).
I can’t figure out how to do this while maintaining the 6 cloners across AND the randomness for each image for the entire grid.
Any thoughts?