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Turn moved rigid body objects into polygons
I am making a fruit section in a grocery store.
The fruit needs to be natrually laying in the boxes.
So i added a rigid body to the fruit cloner and a collider to the boxes. they fit snuggly in, hurray ????
All was fine, but now there are so many fruit boxes that it is lagging from all the rigid body object calculations very badly!so is there a way to turn the rigid body locations into permanent polygons?
(“set initial state” only saves the location, still calculates)
(make editable just turns them back to the original cloned location)
(deleting tag also turns it back)or maybe solo the current object i am working on so it does not calculate other things
(hiding them does not work)