Activity › Forums › Maxon Cinema 4D › Dynamics Jitter
-
Dynamics Jitter
Posted by Zach Schershcsdhbv on March 2, 2017 at 1:20 pmI have tried everything to stop the jitter of these falling rings around this cube. I have to have the rings as a moving mesh so they can fall around square! I have tried every setting that i know of with no luck!!! Any help would be amazing
Thank you -ZachZach Schershcsdhbv replied 9 years, 6 months ago 2 Members · 5 Replies -
5 Replies
-
Brian Jones
March 2, 2017 at 10:01 pmthe usual response is to check out ‘Dynamics/The Party’s Over’ in the Help and it’s still valid but that is also one messed up file. Why use a tube filleted into a torus instead of using a torus? And something is seriously wrong with the file since the Cloner has a count of 4 but there are only 2 clones, with nothing else that should be affecting it I can see (even adding a new cloner has the same behaviour, very odd).
So I started a fresh scene and put in a torus and cloner and kind of the same setup. Then it was a matter of adding some Linear and Angular Dampening and reducing the mass of the hoops and removing Collision Noise and adjusting the bounce and friction for all the dynamic tags.
I also increased the Steps per Frame in Project/Dynamics/Expert, that helped a bunch.
And one last note, only the hoops need to be Moving Mesh, the cubes (or in my case the the cube and the floor) can be Automatic since Automatic is a box around the object anyway. -
Zach Schershcsdhbv
March 2, 2017 at 10:11 pmI had the detail set top LOW thats why you cant see many clones…
-
Zach Schershcsdhbv
March 2, 2017 at 10:16 pmThanks Brian, i tested the scene with more clones and they seem to keep bouncing ☹ i dont see any change.. when they fall they still bounce around/jitter
Reply to this Discussion! Login or Sign Up