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Activity › Forums › Maxon Cinema 4D › Dynamics Jitter

  • Brian Jones

    March 2, 2017 at 10:01 pm

    the usual response is to check out ‘Dynamics/The Party’s Over’ in the Help and it’s still valid but that is also one messed up file. Why use a tube filleted into a torus instead of using a torus? And something is seriously wrong with the file since the Cloner has a count of 4 but there are only 2 clones, with nothing else that should be affecting it I can see (even adding a new cloner has the same behaviour, very odd).
    So I started a fresh scene and put in a torus and cloner and kind of the same setup. Then it was a matter of adding some Linear and Angular Dampening and reducing the mass of the hoops and removing Collision Noise and adjusting the bounce and friction for all the dynamic tags.
    I also increased the Steps per Frame in Project/Dynamics/Expert, that helped a bunch.
    And one last note, only the hoops need to be Moving Mesh, the cubes (or in my case the the cube and the floor) can be Automatic since Automatic is a box around the object anyway.

    11093_testhula2.c4d.zip

  • Zach Schershcsdhbv

    March 2, 2017 at 10:10 pm

    Thanks Brian! I will check it out

  • Zach Schershcsdhbv

    March 2, 2017 at 10:11 pm

    I had the detail set top LOW thats why you cant see many clones…

  • Brian Jones

    March 2, 2017 at 10:13 pm

    ahh, so simple, should have caught it

  • Zach Schershcsdhbv

    March 2, 2017 at 10:16 pm

    Thanks Brian, i tested the scene with more clones and they seem to keep bouncing ☹ i dont see any change.. when they fall they still bounce around/jitter

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