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Activity Forums Maxon Cinema 4D Emitter Metaball Render Problem

  • Emitter Metaball Render Problem

    Posted by Ted Swanson on January 9, 2017 at 5:53 pm

    Hello creative cows of the world,

    I currently was testing cinema 4d and tried out making this cartoon flame from this tutorial on youtube…

    https://www.youtube.com/watch?v=byNsfWOPCOw&t=1046s

    Now, went thorugh the process and everything was looking all well and good. I was as happy as a billygoat.

    But then it came to render time. So as I preview on the viewport the flame looks great…

    OUUUH YEAAH

    alas…when I render it on the viewer or batch render it..all I get is a few miserable dots in the image.

    Its built with an emitter shooting gemetric balls up in the virtual world in a metaball object (is it called that?) and then put a smoothing modifer on top of that to make look all cool and whispy.

    I have already checked the fps are both the same in the project and the render settings.

    The viewport timeline is at show all frames

    I have already cached the emitter while having the metaball turned off

    I tried going to project settings > dynamics > Cache > bake…but all it does it show a window for a microsecond and nothing else…

    What is going on hear!

    I thank you in advance for any help 🙂

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    Adam Trachtenberg replied 9 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    January 10, 2017 at 10:06 pm

    Notice that the Metaball Object has separate subdivision settings for Editor and Render? Set the Render subd to whatever value you’re using for the editor.

    Then if necessary do the same thing for the emitter which also has separate Editor/Render settings.

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