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Activity Forums Maxon Cinema 4D How to eliminate rotation by using effector?

  • How to eliminate rotation by using effector?

    Posted by Ah Weii on December 8, 2016 at 3:27 am

    Hi everyone, i was planning to make a rectangle shape full of rotating cubes,(imagine it looks like chess by the squares are rotating itself,
    i applied Plaine effector for these rotation animation, bu the thing is i want to control it to make it start from left to right, so when the animation is starting, the rotation only happens on the left side, the right part will be flat.

    Ah Weii replied 9 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Jim Scott

    December 8, 2016 at 4:15 pm

    It sounds like you need to select a falloff other than infinite for the Plain effector and animate it’s position through the cubes.

    For example: 10859_rotatingcubes.c4d.zip

  • Ah Weii

    December 9, 2016 at 11:25 am

    hey thanks, i will try it out!

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