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Spot Light. Point source radius
Good Morning Hive.
I’m a lighting designer working for touring acts. I use a lot of moving-head light fixtures whose beam exits the light fixture with the same radius as the lens.
My problem is that the source of a c4d spot light is a point, not a user-definable radius. To date, I’ve been placing the spot light towards the back of the light and “fudging it” by adding a disk light to represent the lens. The beam is still narrower than the aperture. If I place the c4d spot behind the light, and exclude the light fixture in the object attribute manager, I get a volumetric cone sitting behind the light fixture.
I was wondering if there was some way of being able to spread the start point of the spot light….
Thoughts please?
Thank you.
-Alex-