-
Problem – Texture/UV from different object
Hello everyone.
I’ve been struggling with this problem for quite a while and I can’t figure a better way of sorting it out. I have re-crated the “Mystique” effect using the cloner, a plain, a shader and some expressions on a cube deformed in a “scale like” shape.


My problem now is texturing the scale effect. What I ended up doing was to camera project the ” normal skin” texture to one side of the scales, while using just the blue colour of the “blue skin” for the other side. This will work for static characters but I am planning to use it on a animated character, making camera projection pretty much impossible. Is there any way of getting the texture / UV from the head mesh on the selected faces of my “scale” object? Thank you ????



