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  • Lights and shadows

    Posted by Petter Høyer-fjellstad on September 22, 2016 at 10:24 am

    Hello, people! I’ve got a model of some earphones, but I’m kinda struggling with the lighting.

    I’ve set up to rectangles with a luminosity tags and boosted the brightness of them to get the shadows I want.

    Now I want an overhead light to pull out some details. Naturally, it follows that the shadows I’ve worked so hard to get right, disappear.

    Is there any way to have it so that a given light (omni light in this case) does not affect the shadows?

    Petter Høyer-fjellstad replied 9 years, 11 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    September 22, 2016 at 4:59 pm

    in the Omni light’s Project tab you can set the Mode to Include or Exclude objects in the scene. Sounds like you want to exclude the floor but that depends on what your shadows are falling on.

  • Jim Scott

    September 22, 2016 at 5:40 pm

    What Brian has suggested will definitely work, but only for excluding the omni light’s illumination on another object like the floor. If you’re trying to maintain internal shadows (inside the ear muffs of the headphones, for example) after adding the omni light to bring out more details on the headphones themselves, you could try increasing the shadow density settings on the lights that are casting those shadows to bring them back to the look you had before the omni was added.

  • Petter Høyer-fjellstad

    September 22, 2016 at 7:24 pm

    You guys are the best! Thank you so much!

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