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  • Multi shader problem on cloner objects under Metaball

    Posted by Nak Bada on June 23, 2016 at 8:35 pm

    Hello guys,

    I’m creating a scene of liquid blobs using Cloner, Emitter and Metaball and it looks great without metaball, every single sphere has its own color but once I put the cloner under metaball, all textures are just disappeared.

    To solve this problem I checked many tutorials, I saw many guys suggested proximal shader. And I tried everything I could but for some reasons I didn’t solve it. This is a sort of urgent. Please somebody help me.

    The scene file is below,
    https://drive.google.com/open?id=0B8LUpX5SjYQWbVhrdGtDR2dPN0k

    Thank you in advance!

    Brian Jones replied 10 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    June 24, 2016 at 4:45 pm

    not that I know of, the metaball, no matter how many parts it has, is one generated object. The usual proximal methods of differing color on the metaball use either the proximal as a layer mask or in the alpha channel to show alternate colors in the same material.
    The proximal can’t transfer color from another object it only produces a black to white gradient based on the proximity of objects (or object elements).

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