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Baking mograph and thinking particles
Hi all,
There’s been an issue that I haven’t been able to resolve for a while.
I have a simple setup – Thinking particles being emitted with the surface Emitter preset. It follows a path to another object. All is fine. I then have a cloner set to object with the TP as the object. All is fine. I can cache that cloner for rendering etc.
The problem – I can’t seem to bake this animation to a mesh for sending to another program. In this case, I need it to go to Unity, which will only take PLA at this moment. I haven’t found a method that works for this.Nitrobake – I haven’t been able to get nitrobake to work in v17
Steadybake – although steady bake works great for cloner objects, it doesn’t seem to work when thinking particles is involved.
I tried exporting as alembic, and then baking that, but again doesn’t seem to work. Any ideas on this one?
10119_testbake.c4d.zipMike