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Activity Forums Maxon Cinema 4D Global Illumination luminance material on text

  • Global Illumination luminance material on text

    Posted by Ben Hewitt on May 17, 2016 at 5:28 pm

    Hi! Ive managed to produce a cube with luminance and using global illumination. Im really happy with the result as the edges are darkened and the centre of each side is lit, liek a lightbox. Im trying to produce the same effect for some type imported from illustrator but the material is not mapping correctly. Ive tried to play with the projection in the material tag but no luck. Can someone help? Images attached

    Adam Trachtenberg replied 10 years, 3 months ago 3 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    May 17, 2016 at 9:17 pm

    Seems your image attachment didn’t take.

  • Brian Jones

    May 17, 2016 at 11:16 pm

    just didn’t copy/paste, they are there if you click on his name.

  • Ben Hewitt

    May 18, 2016 at 8:30 am

    Hopefully you can see them here? https://imgur.com/a/EJJuW

    View post on imgur.com

  • Brian Jones

    May 18, 2016 at 2:29 pm

    for future info you just have to copy and paste the links from you Cow upload into the post. The gradient works nicely on a cube but it want’s to be a square I don’t think you could get it to map to the face of the A. Maybe if we had the file to test with but I can’t think of anything of the top of my head other than to do it as an image or possibly with Proximal

  • Adam Trachtenberg

    May 19, 2016 at 3:36 am

    One thing you could do would be to use the vertex map shader. This tutorial by Ben Watts should give you everything you need to know and more: https://vimeo.com/93337566

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