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Activity › Forums › Maxon Cinema 4D › cloner speed limit / velocity threshold

  • cloner speed limit / velocity threshold

    Posted by Wolfram Zwanziger on December 21, 2015 at 11:46 am

    hi everyone,

    i was wondering how to set a speed limit for mograph-clones. i found the great python effector “speed to weight” (https://vimeo.com/74972815). but as far as i see this one only reads the speed for each clone. i would like to give the clones some kind of a velocity threshold so they can’t move faster than a given value. is there any way to do this with mograph via a python effector maybe?

    thanks for any help!

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    Wolfram Zwanziger replied 10 years, 9 months ago 2 Members · 3 Replies
  • 3 Replies
  • Wolfram Zwanziger

    December 21, 2015 at 6:42 pm

    edit: i did a different setup using a matrix object to create thinking particles. but in this case it seems that the particles have no velocity so the tp_speed limit has no affect.

    is there a way to calculate a negative velocity based on the matrix-weight in expresso?
    please have a look at the test file i did:
    i would like to slow down the right clones/particles.

    thank you!

    9580_speedlimitmatrixtp02.c4d.zip

  • Brian Jones

    December 21, 2015 at 11:58 pm

    what is it you are trying to get the clones to do? Same sort of ramp or something totally different?

  • Wolfram Zwanziger

    December 22, 2015 at 8:16 am

    i need a setup where i can add lots of different effectors to animate the clones, then in the last step i want to add something like a speed limit to make sure that the clones cannot move faster than a given value.
    basically the “speed to weight” effector has a threshold for the fastest speed. what i was thinking of is like:

    1. animate the clones with effectors (plain effector, formula, shader…)
    2. speed to weight effector ( to set the threshold)
    3. speed limit based on the weight of the clones (this is where i stuck…)

    different approach:

    1. animate a matrix-object / thinking particles with effectors (plain effector, formula, shader…)
    2. add tp_speed limit to the particles (seems not to work, because unfortunately the particles velocity is 0. maybe there is a way to remap the weight of the clones to the velocity of the particles?)
    3. clone the particles-group for rendering

    edit: please have a look at this scene file: https://we.tl/Xvtav5RHiw

    any ideas?
    thank you!

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