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Why is my material pixelated?
Hello all,
I created a simple material that renders with a strange pixelation – see attached photo. The color texture is fresnel, 10% luminance, simple turbulence as a bump, and a little specularity. I increased the anti-aliasing settings, thinking that might be it, to no avail. I also scaled up my model 600% wondering if the program had trouble putting a material on a small object (I’m just grasping at straws).
Any help appreciated!!!
Thanks
