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Activity › Forums › Maxon Cinema 4D › Break An Object Composed of Many Splines Into Individual Objects

  • Break An Object Composed of Many Splines Into Individual Objects

    Posted by Ryan Paterson on July 9, 2015 at 5:15 pm

    So I converted an XP Tracer to an object (current state->object) but now I’m wondering if I can break it up even further. A number of the splines are not physically connected by vertices, and I would like each of these broken out into their own individual objects.

    There are a lot of vertices so if there’s a way other than selecting each point and using ‘split’ that would be great. Just curious. Or if there’s an easy way to select all points down the length of a spline that would be ok too!

    Ryan Paterson replied 11 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    July 9, 2015 at 8:53 pm

    Mesh/Spline/Explode Segments

  • Ryan Paterson

    July 9, 2015 at 11:59 pm

    Perfect, thank you

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