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Modeling a complex-curve shape “properly”…
Hi all.
I’m predominantly a texture/lighting/animation kinda C4D user. I do a lot of broadcast motion graphics that don’t really call for a lot of modeling — certainly nothing demanding.
Now I have a client who sells gift boxes that are miracles of cardboard engineering, with complex curves and taps and folds and… everything I don’t know how to model…
I created the following shape using boole’d cylinders.
It’s technically the exact shape I’m after (I used the original cut guides as reference planes etc), but of course, now I can’t (don’t know how to) chamfer the edges or make the darn think look like it’s made of corrugated card, with thickness and imperfections, gaps etc. Also, I have to somehow end up with a UV I can work with to apply the proprietary print design the box carries… The end goal is to create a final object that can be lit and composed for a digital product shoot. There can be as many cheats as necessary to achieve that, but I need to be able to swap out textures, branding etc.
If i could have modeled it as a flat from the original cut guide in Illustrator, then folded it somehow within a cloth nurb with thickness. then all would be sweet, but folding along a curve is, I believe, not possible, right?
I know it’s a big ask and not dissimilar to the ridiculous “please teach me how to model”, but I would be SO grateful if someone out there could at least give me a clue as to how they would approach the building of this problematic shape.
Here is photo of the physical product, so there’s something to actually refer to:
And many thanks in advance for any advice that comes my way…


