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Splotchy IR GI in low light
Usually, if I have an issue with IR Cache, I just switch over to QMC. This particular scene, however, I’m experiencing a different issue with each GI method.
With IR Cache, I get really splotchy areas in low light regions of an interior. Even when I crank the samples/accuracy way up.
That wall mat is just flat white. Looks burned all over and snotty around edges – reminiscent of a JPG at 0% quality. How can I get the shading more uniform? I have the settings cranked already!
I was using QMC earlier in the scene, which didn’t have the issue – but it suffers from something else. Some cracks/crevices seem to pick up some GI from somewhere, even though opaque objects are obstructing the way. It creates an unrealistic/buggy glow in these cracks. I get the sense that this is a pretty typical bug in QMC.
Has anyone experienced either of these issues? I’m open to suggestions!
Here’s a shot of the GI settings. If I bump the light up a little, the artifacts lessen. But I can’t light this area, it needs to be realistic & dark.

