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Dissable reflections partially
Hello everybody,
Been fidgeting with Cinema 4D for a few days and I’ve been modelling two spinning dices on cylinders sitting at a relative distance as a practice run. Now, I’ve applied a reflective metallic texture on the cylinder to be able to have a reflection from the above dice but after a quick render, I saw that the other dice and cylinder was reflecting into the first cylinder as well. How can I maintain the reflection for the object above but stop it for the ones in vicinity?