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Physical Sky: Soft shadows on a cloudy day?
We know that in reality, objects won’t usually cast long shadows on a cloudy sky. Is there a way for me to simulate this effect in C4D using the Physical Sky? (I’ve tried adding clouds and changing the Phys.Sky’s Cloud Influence to %100)
the effect that i’m trying to achieve is this:
https://upload.wikimedia.org/wikipedia/commons/2/2b/Robert_Niland_Grave_Marker.jpg
notice how it lacks long-cast shadows due to softening by the cloud layer in the sky.
I appreciate every reply to this thread and appreciate your help.