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Sluggish view of animation – on a fast machine – when setting up scenes
(Studio R14, Cinebench: CPU ->1176, OpenGL -> 126)
With my “decent speed machine” I’m having problems setting up animation in many scenes. They are very complex/heavy: Ocean animation; Relatively complex landscapes; Intricate Vessels. Many animated parts: Object-moves, radar antennaes, propellers, flashing lights, waves, moving vehicles on shore, etc.
I’m getting about 1 frame/sec at times – Some of the scenes are quite time-critical, and it is nearly impossible to get an idea of the animation flow until after render. Result: Repeated re-renders.
I’ve tried to turn off “everything not needed” – And set to “Box-view”. Still sluggish… I’ve not tried to set the elements to different Layers yet, and turn un-needed Layers off. I’m not familiar with that. Could that possibly help?
What I’m about to do is to make a “mock-up” of Cubes and a Floor to find the right timing. – Then use data from THAT in the real project
Any other, better ideas? – I would be immensely thankful for any help on this!
PerS