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How To Prevent Dynamic Objects From “Freaking Out”
What are some good methods to prevent the “exploding freakout” effect that happens when 2 objects begin the simulation touching each other ie) after having broken them apart with Thrausi
What are some good methods to prevent the “exploding freakout” effect that happens when 2 objects begin the simulation touching each other ie) after having broken them apart with Thrausi
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