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Baking Particle Emiter
Hello All,
I have a simple set-up, involving an particle emitter spewing spheres into a vase, this is all working fine.
No I have no use for the animation of the particles I just want their end state to be turned into geometry. I want to use an equivalent of Mesher from 3ds Max.
One time I managed to make this work by chooseing to make the emitter editable, but now when I do this the particles which have settled into position just move somewhere else.
I am thinking this should be simple, all I want to do is bake the emitted particles to geometry, does anyone have any solutions tothis simple problem?