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smoothing atom array before displacement
Hello,
My knowledge of C4D is full of gaps! So maybe I miss something super simple.
I have a set of atom array around which I need to grow (in time)un-even material. Let’s say something like ice growing around a grid.
After long computing hours with metaball… I lost hope and figured out a plan B.
I apply a texture with displacement an noise to my atom array.
I am super happy with the result (very quick / controllable) except at every vertice, the displacement map “break” or at least the transition is not smooth.
I tryed sub-polygon displacement but it doesn’t work.
I tryed to smooth my array / hyper nurb / … I don’t know what to try anymoreHow can I smooth the atom array before displacement?
6852_supercup0000.jpg.zip
6853_supercup0001.jpg.zip
6854_supercup0003.jpg.zip
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