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Strange Behaviour – Ambient Occlusion On Hair Material Channel
Hi,
trying to create grass for a garden design, I just discovered a strange behaviour of ambient occlusion shader when applied to, for example, hair density channel.When i move/scale the plane where hair grows, it seems that hair distribution doesn’t refresh..
See these two pictures (plane is also textured with ambient occlusion on color channel with gradient colors from red to blue, just to show that AO map applied to the plane is correct):Could it be a bug or there is some rule that I am missing??
Bye,Alex



